Those of you who are good enough to keep up with what's going on with CC may have noticed that things have been quiet the last couple of weeks. The reason for that is simple: we were on vacation. Shouldn't I have said something before we went? Yes, of course, I should have. However, I was exhausted and I just didn't get it done before it was time to take a break.
Now we're back at work. We have a number of little things that we are going to be taking care of, but most of them aren't very interesting. That having been said you guys have probably seen that we have put up some more N64 games. Expect more of those as well as new TG-16 games.
That's enough for the moment. I just wanted to let you guys know that we're back on the job!
Monday, July 26, 2010
Friday, July 2, 2010
Carousel of Progress
This week went fairly well. You guys may have noticed that we got the TG-16 up and running at last. I reworked the adapter and got it fixed well enough for the moment. We still need to get a more permanent one put together. I also need to get the wiring map sent over to Matthias so he can share the wealth with all Retrode users. I would like to see him offer PCBs that you could solder you own TG-16 connector into. Still, we'll see what happens.
In other news Paper Mario doesn't work right. We did more testing after we got it to read and the data is there, but it won't play on our current build of the emulator. I need to grab the latest build and see what I can get it to do. I wish we had more manpower so we could try to tackle a few of these issues ourselves. Time and money...
I managed to find Urbs this week. It was tossed in a drawer. I'll try to get it up next week along with a few more GBA games. The week after that I want to put a few N64 games up. I know I've said this before, but we want to get in a pattern. Something like GBA/N64/GBA/TG16 for the moment.
That all for this week!
In other news Paper Mario doesn't work right. We did more testing after we got it to read and the data is there, but it won't play on our current build of the emulator. I need to grab the latest build and see what I can get it to do. I wish we had more manpower so we could try to tackle a few of these issues ourselves. Time and money...
I managed to find Urbs this week. It was tossed in a drawer. I'll try to get it up next week along with a few more GBA games. The week after that I want to put a few N64 games up. I know I've said this before, but we want to get in a pattern. Something like GBA/N64/GBA/TG16 for the moment.
That all for this week!
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